Команды
Загрузок: 104 Просмотров: 2234 Категория: Cvar\Dvar команды Добавил: Raizor Комментарии: 0 Ссылка на скачивание файла : Битая ссылка?
Что такое Cvar\Dvar команды?? Это те команды которые по умолчанию
запрещены, они активируют почти любые функции, например можно выключить
эффекты или включить лазер. Почти в каждом чите есть эти функции.
actionSlotsHide "0″ activeAction "” ai_corpseCount "10″
ammoCounterHide "0″ authPort "20800″ authServerName
"cod4master.activision.com” bg_aimSpreadMoveSpeedThreshold "11″
bg_bobAmplitudeDucked "0.0075 0.0075″ bg_bobAmplitudeProne "0.02
0.005″ bg_bobAmplitudeSprinting "0.02 0.014″
bg_bobAmplitudeStanding "0.007 0.007″ bg_bobMax "8″
bg_fallDamageMaxHeight "300″ bg_fallDamageMinHeight "128″
bg_foliagesnd_fastinterval "500″ bg_foliagesnd_maxspeed "180″
bg_foliagesnd_minspeed "40″ bg_foliagesnd_resetinterval "500″
bg_foliagesnd_slowinterval "1500″ bg_ladder_yawcap "100″
bg_legYawTolerance "20″ bg_maxGrenadeIndicatorSpeed "20″
bg_prone_yawcap "85″ bg_shock_lookControl "1″
bg_shock_lookControl_fadeTime "2″
bg_shock_lookControl_maxpitchspeed "90″
bg_shock_lookControl_maxyawspeed "90″
bg_shock_lookControl_mousesensitivityscale "0.5″ bg_shock_movement
"1″ bg_shock_screenBlurBlendFadeTime "1″
bg_shock_screenBlurBlendTime "0.4″ bg_shock_screenFlashShotFadeTime
"1″ bg_shock_screenFlashWhiteFadeTime "1″ bg_shock_screenType
"blurred” bg_shock_sound "1″ bg_shock_soundDryLevel "1″
bg_shock_soundEnd "shellshock_end” bg_shock_soundEndAbort
"shellshock_end_abort” bg_shock_soundFadeInTime "0.25″
bg_shock_soundFadeOutTime "2.5″ bg_shock_soundLoop
"shellshock_loop” bg_shock_soundLoopEndDelay "-3″
bg_shock_soundLoopFadeTime "1.5″ bg_shock_soundLoopSilent
"shellshock_loop_silent” bg_shock_soundModEndDelay "2″
bg_shock_soundRoomType "generic” bg_shock_soundWetLevel "0.5″
bg_shock_viewKickFadeTime "3″ bg_shock_viewKickPeriod "0.75″
bg_shock_viewKickRadius "0.05″ bg_shock_volume_ambient "0.5″
bg_shock_volume_announcer "0.5″ bg_shock_volume_auto "0.5″
bg_shock_volume_auto2 "0.5″ bg_shock_volume_auto2d "0.5″
bg_shock_volume_autodog "0.5″ bg_shock_volume_body "0.5″
bg_shock_volume_body2d "0.5″ bg_shock_volume_bulletimpact "0.5″
bg_shock_volume_bulletwhizby "0.5″ bg_shock_volume_effects1 "0.5″
bg_shock_volume_effects2 "0.5″ bg_shock_volume_element "0.5″
bg_shock_volume_hurt "0.5″ bg_shock_volume_item "0.5″
bg_shock_volume_local "0.5″ bg_shock_volume_local2 "0.5″
bg_shock_volume_menu "0.5″ bg_shock_volume_mission "0.5″
bg_shock_volume_music "0.5″ bg_shock_volume_musicnopause "0.5″
bg_shock_volume_nonshock "0.5″ bg_shock_volume_physics "0.5″
bg_shock_volume_player1 "0.5″ bg_shock_volume_player2 "0.5″
bg_shock_volume_reload "0.5″ bg_shock_volume_reload2d "0.5″
bg_shock_volume_shellshock "0.5″ bg_shock_volume_vehicle "0.5″
bg_shock_volume_vehiclelimited "0.5″ bg_shock_volume_voice "0.5″
bg_shock_volume_weapon "0.5″ bg_shock_volume_weapon2d "0.5″
bg_swingSpeed "0.2″ bg_viewKickMax "90″ bg_viewKickMin "5″
bg_viewKickRandom "0.4″ bg_viewKickScale "0.2″
bullet_penetrationMinFxDist "30″ cg_airstrikeKillCamCloseXYDist
"24″ cg_airstrikeKillCamCloseZDist "24″
cg_airstrikeKillCamDist "200″ cg_airstrikeKillCamFarBlur "2″
cg_airstrikeKillCamFarBlurDist "300″
cg_airstrikeKillCamFarBlurStart "100″ cg_airstrikeKillCamFov "80″
cg_airstrikeKillCamNearBlur "4″ cg_airstrikeKillCamNearBlurEnd
"100″ cg_airstrikeKillCamNearBlurStart "0″ cg_blood "1″
cg_brass "1″ cg_centertime "5″ cg_chatHeight "8″
cg_chatTime "12000″ cg_connectionIconSize "0″
cg_constantSizeHeadIcons "0″ cg_crosshairAlpha "1″
cg_crosshairAlphaMin "0.5″ cg_crosshairDynamic "0″
cg_crosshairEnemyColor "1″ cg_cursorHints "4″
cg_debug_overlay_viewport "0″ cg_debugevents "0″
cg_debugInfoCornerOffset "0 0″ cg_debugposition "0″
cg_descriptiveText "1″ cg_draw2D "1″ cg_drawBreathHint "1″
cg_drawCrosshair "1″ cg_drawCrosshairNames "1″
cg_drawCrosshairNamesPosX "300″ cg_drawCrosshairNamesPosY "180″
cg_drawFPS "Simple” cg_drawFPSLabels "1″ cg_drawFriendlyNames
"1″ cg_drawGun "1″ cg_drawHealth "0″ cg_drawLagometer
"1″ cg_drawMantleHint "1″ cg_drawMaterial "Off”
cg_drawpaused "1″ cg_drawScriptUsage "0″ cg_drawShellshock "1″
cg_drawSnapshot "0″ cg_drawSpectatorMessages "1″
cg_drawThroughWalls "0″ cg_drawTurretCrosshair "1″
cg_dumpAnims "-1″ cg_enemyNameFadeIn "250″ cg_enemyNameFadeOut
"250″ cg_errordecay "100″ cg_firstPersonTracerChance "0.5″
cg_footsteps "1″ cg_fov "65″ cg_fovMin "10″ cg_fovScale
"1″ cg_friendlyNameFadeIn "0″ cg_friendlyNameFadeOut "1500″
cg_gameBoldMessageWidth "390″ cg_gameMessageWidth "455″
cg_gun_move_f "0″ cg_gun_move_minspeed "0″ cg_gun_move_r "0″
cg_gun_move_rate "0″ cg_gun_move_u "0″ cg_gun_ofs_f "0″
cg_gun_ofs_r "0″ cg_gun_ofs_u "0″ cg_gun_x "0″ cg_gun_y
"0″ cg_gun_z "0″ cg_headIconMinScreenRadius "0.015″
cg_heliKillCamDist "1000″ cg_heliKillCamFarBlur "2″
cg_heliKillCamFarBlurDist "300″ cg_heliKillCamFarBlurStart "100″
cg_heliKillCamFov "15″ cg_heliKillCamNearBlur "4″
cg_heliKillCamNearBlurEnd "100″ cg_heliKillCamNearBlurStart "0″
cg_heliKillCamZDist "50″ cg_hintFadeTime "100″
cg_hudChatIntermissionPosition "5 110″ cg_hudChatPosition "5 204″
cg_hudDamageIconHeight "64″ cg_hudDamageIconInScope "0″
cg_hudDamageIconOffset "128″ cg_hudDamageIconTime "2000″
cg_hudDamageIconWidth "128″ cg_hudGrenadeIconEnabledFlash "0″
cg_hudGrenadeIconHeight "25″ cg_hudGrenadeIconInScope "0″
cg_hudGrenadeIconMaxHeight "104″ cg_hudGrenadeIconMaxRangeFlash
"500″ cg_hudGrenadeIconMaxRangeFrag "250″
cg_hudGrenadeIconOffset "50″ cg_hudGrenadeIconWidth "25″
cg_hudGrenadePointerHeight "12″ cg_hudGrenadePointerPivot "12 27″
cg_hudGrenadePointerPulseFreq "1.7″ cg_hudGrenadePointerPulseMax
"1.85″ cg_hudGrenadePointerPulseMin "0.3″
cg_hudGrenadePointerWidth "25″ cg_hudlegacysplitscreenscale "2″
cg_hudMapBorderWidth "2″ cg_hudMapFriendlyHeight "15″
cg_hudMapFriendlyWidth "15″ cg_hudMapPlayerHeight "20″
cg_hudMapPlayerWidth "20″ cg_hudMapRadarLineThickness "0.15″
cg_hudObjectiveTextScale "0.3″ cg_hudProneY "-160″
cg_hudSayPosition "5 180″ cg_hudsplitscreencompassscale "1.5″
cg_hudsplitscreenstancescale "2″ cg_hudStanceFlash "1 1 1 1″
cg_hudStanceHintPrints "0″ cg_hudVotePosition "5 220″
cg_invalidCmdHintBlinkInterval "600″ cg_invalidCmdHintDuration
"1800″ cg_laserEndOffset "0.5″ cg_laserFlarePct "0.2″
cg_laserForceOn "0″ cg_laserLight "1″ cg_laserLightBeginOffset
"13″ cg_laserLightBodyTweak "15″ cg_laserLightEndOffset "-3″
cg_laserLightRadius "3″ cg_laserRadius "0.8″ cg_laserRange
"1500″ cg_laserRangePlayer "1500″
cg_mapLocationSelectionCursorSpeed "0.6″ cg_marks_ents_player_only
"0″ cg_nopredict "0″ cg_overheadIconSize "0.7″
cg_overheadNamesFarDist "1024″ cg_overheadNamesFarScale "0.6″
cg_overheadNamesFont "2″ cg_overheadNamesGlow "0 0 0 1″
cg_overheadNamesMaxDist "10000″ cg_overheadNamesNearDist "256″
cg_overheadNamesSize "0.5″ cg_overheadRankSize "0.5″
cg_predictItems "1″ cg_scoreboardBannerHeight "35″
cg_scoreboardFont "0″ cg_scoreboardHeaderFontScale "0.35″
cg_scoreboardHeight "435″ cg_scoreboardItemHeight "18″
cg_scoreboardMyColor "1 0.8 0.4 1″ cg_scoreboardPingGraph "0″
cg_scoreboardPingHeight "0.7″ cg_scoreboardPingText "1″
cg_scoreboardPingWidth "0.036″ cg_scoreboardRankFontScale "0.25″
cg_scoreboardScrollStep "3″ cg_scoreboardTextOffset "0.5″
cg_scoreboardWidth "500″ cg_ScoresPing_BgColor "0.25098 0.25098
0.25098 0.501961″ cg_ScoresPing_HighColor "0.8 0 0 1″
cg_ScoresPing_Interval "100″ cg_ScoresPing_LowColor "0 0.74902 0 1″
cg_ScoresPing_MaxBars "4″ cg_ScoresPing_MedColor "0.8 0.8 0
1″ cg_scriptIconSize "0″ cg_showmiss "0″
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8″ cg_sprintMeterFullColor
"0.8 0.8 0.8 0.8″ cg_subtitleMinTime "3″ cg_subtitles "1″
cg_subtitleWidthStandard "520″ cg_subtitleWidthWidescreen "520″
cg_teamChatsOnly "0″ cg_thirdPerson "0″ cg_thirdPersonAngle
"0″ cg_thirdPersonRange "120″ cg_tracerchance "0.2″
cg_tracerlength "160″ cg_tracerScale "1″
cg_tracerScaleDistRange "25000″ cg_tracerScaleMinDist "5000″
cg_tracerScrewDist "100″ cg_tracerScrewRadius "0.5″
cg_tracerSpeed "7500″ cg_tracerwidth "4″ cg_viewZSmoothingMax
"16″ cg_viewZSmoothingMin "1″ cg_viewZSmoothingTime "0.1″
cg_voiceIconSize "0″ cg_weaponCycleDelay "0″
cg_weaponHintsCoD1Style "1″ cg_weaponleftbone "tag_weapon_left”
cg_weaponrightbone "tag_weapon_right” cg_youInKillCamSize "6″
cl_allowDownload "1″ cl_analog_attack_threshold "0.8″
cl_anglespeedkey "1.5″ cl_anonymous "0″ cl_avidemo "0″
cl_bypassMouseInput "0″ cl_connectionAttempts "10″
cl_connectTimeout "200″ cl_forceavidemo "0″ cl_freelook "1″
cl_freezeDemo "0″ cl_hudDrawsBehindUI "1″ cl_ingame "0″
cl_maxpackets "30″ cl_maxPing "800″ cl_motdString "”
cl_mouseAccel "0″ cl_nodelta "0″ cl_noprint "0″
cl_packetdup "1″ cl_paused "0″ cl_pitchspeed "140″
cl_punkbuster "1″ cl_serverStatusResendTime "750″
cl_showmouserate "0″ cl_shownet "0″ cl_shownuments "0″
cl_showSend "0″ cl_showServerCommands "0″ cl_showTimeDelta "0″
cl_stanceHoldTime "300″ cl_talking "0″ cl_timeout "40″
cl_updateavailable "0″ cl_updatefiles "” cl_updateoldversion
"” cl_updateversion "” cl_voice "1″ cl_wwwDownload "1″
cl_yawspeed "140″ clientSideEffects "1″ com_animCheck "0″
com_filter_output "0″ com_introPlayed "1″ com_maxfps "0″
com_maxFrameTime "100″ com_playerProfile "gand”
com_recommendedSet "1″ com_statmon "0″ com_timescale "1″
compass "1″ compassClampIcons "1″ compassCoords "720 340 200″
compassECoordCutoff "37″ compassEnemyFootstepEnabled "0″
compassEnemyFootstepMaxRange "500″ compassEnemyFootstepMaxZ "100″
compassEnemyFootstepMinSpeed "140″ compassFriendlyHeight "18.75″
compassFriendlyWidth "18.75″ compassMaxRange "2500″
compassMinRadius "0.0001″ compassMinRange "0.0001″
compassObjectiveArrowHeight "20″ compassObjectiveArrowOffset "2″
compassObjectiveArrowRotateDist "5″ compassObjectiveArrowWidth
"20″ compassObjectiveDetailDist "10″ compassObjectiveDrawLines
"1″ compassObjectiveHeight "20″ compassObjectiveIconHeight
"16″ compassObjectiveIconWidth "16″ compassObjectiveMaxHeight
"70″ compassObjectiveMaxRange "2048″ compassObjectiveMinAlpha
"1″ compassObjectiveMinDistRange "1″ compassObjectiveMinHeight
"-70″ compassObjectiveNearbyDist "4″ compassObjectiveNumRings
"10″ compassObjectiveRingSize "80″ compassObjectiveRingTime
"10000″ compassObjectiveTextHeight "18″
compassObjectiveTextScale "0.3″ compassObjectiveWidth "20″
compassPlayerHeight "18.75″ compassPlayerWidth "18.75″
compassRadarLineThickness "0.4″ compassRadarPingFadeTime "4″
compassRadarUpdateTime "4″ compassRotation "1″ compassSize "1″
compassSoundPingFadeTime "2″ compassTickertapeStretch "0.5″
con_default_console_filter "*” con_errormessagetime "8″
con_gameMsgWindow0FadeInTime "0.25″ con_gameMsgWindow0FadeOutTime
"0.5″ con_gameMsgWindow0Filter "gamenotify obituary”
con_gameMsgWindow0LineCount "4″ con_gameMsgWindow0MsgTime "5″
con_gameMsgWindow0ScrollTime "0.25″
con_gameMsgWindow0SplitscreenScale "1.5″
con_gameMsgWindow1FadeInTime "0.25″ con_gameMsgWindow1FadeOutTime
"0.01″ con_gameMsgWindow1Filter "boldgame”
con_gameMsgWindow1LineCount "5″ con_gameMsgWindow1MsgTime "8″
con_gameMsgWindow1ScrollTime "0.25″
con_gameMsgWindow1SplitscreenScale "1.5″
con_gameMsgWindow2FadeInTime "0.75″ con_gameMsgWindow2FadeOutTime
"0.5″ con_gameMsgWindow2Filter "subtitle”
con_gameMsgWindow2LineCount "7″ con_gameMsgWindow2MsgTime "5″
con_gameMsgWindow2ScrollTime "0.25″
con_gameMsgWindow2SplitscreenScale "1.5″
con_gameMsgWindow3FadeInTime "0.25″ con_gameMsgWindow3FadeOutTime
"0.5″ con_gameMsgWindow3Filter "” con_gameMsgWindow3LineCount
"5″ con_gameMsgWindow3MsgTime "5″ con_gameMsgWindow3ScrollTime
"0.25″ con_gameMsgWindow3SplitscreenScale "1.5″
con_inputBoxColor "0.1 0.1 0.5 0.8″ con_inputHintBoxColor "0.1 0.1
0.5 1″ con_matchPrefixOnly "1″ con_minicon "1″
con_miniconlines "5″ con_minicontime "4″ con_outputBarColor
"0.1 0.1 0.9 0.8″ con_outputSliderColor "0.15 0.15 0.1 0.6″
con_outputWindowColor "0.1 0.1 0.3 0.9″ con_typewriterColorBase "1 1
1″ con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted "0 0.3 0.8 1″
con_typewriterColorGlowFailed "0.8 0 0 1″
con_typewriterColorGlowUpdated "0 0.6 0.18 1″
con_typewriterDecayDuration "700″ con_typewriterDecayStartTime
"6000″ con_typewriterPrintSpeed "50″ customclass1 "RPD ”
customclass2 "m60″ customclass3 "m4″ customclass4 "Custom Slot
4″ customclass5 "Custom Slot 5″ dedicated "listen server”
developer "0″ developer_script "0″ didyouknow
"@PLATFORM_DYK_MSG15″ drew_notes "5″ dynEnt_active "1″
dynEnt_bulletForce "1000″ dynEnt_explodeForce "12500″
dynEnt_explodeMaxEnts "20″ dynEnt_explodeMinForce "40″
dynEnt_explodeSpinScale "3″ dynEnt_explodeUpbias "0.5″
dynEntPieces_angularVelocity "0 0 0″ dynEntPieces_impactForce
"1000″ dynEntPieces_velocity "0 0 0″ fixedtime "0″
friction "5.5″ fs_basegame "” fs_basepath "E:\Program
Files\Activision\Call of Duty 4 - Modern Warfare” fs_cdpath "”
fs_copyfiles "0″ fs_debug "0″ fs_game "” fs_homepath
"E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized "0″ fs_restrict "0″ fx_marks "1″
fx_marks_ents "1″ fx_marks_smodels "1″ g_allowvote "1″
g_antilag "1″ g_banIPs "” g_clonePlayerMaxVelocity "80″
g_compassShowEnemies "0″ g_deadChat "1″ g_dropForwardSpeed
"10″ g_dropHorzSpeedRand "100″ g_dropUpSpeedBase "10″
g_dropUpSpeedRand "5″ g_gametype "war” g_log "games_mp.log”
g_logSync "0″ g_oldVoting "1″ g_playerCollisionEjectSpeed
"25″ g_redCrosshairs "1″ g_synchronousClients "0″
g_useGear "1″ g_useholdspawndelay "500″
g_voiceChatTalkingDuration "500″ g_voteAbstainWeight "0.5″
heli_barrelMaxVelocity "1250″ heli_barrelRotation "70″
heli_barrelSlowdown "360″ hiDef "1″ hud_deathQuoteFadeTime
"1000″ hud_enable "1″ hud_fade_ammodisplay "0″
hud_fade_compass "0″ hud_fade_healthbar "2″ hud_fade_offhand
"0″ hud_fade_sprint "1.7″ hud_fade_stance "1.7″
hud_fadeout_speed "0.1″ hud_flash_period_offhand "0.5″
hud_flash_time_offhand "2″ hud_health_pulserate_critical "0.5″
hud_health_pulserate_injured "1″ hud_health_startpulse_critical
"0.33″ hud_health_startpulse_injured "1″
hudElemPausedBrightness "0.4″ in_mouse "1″ inertiaAngle "0″
inertiaDebug "0″ inertiaMax "50″ jump_height "39″
jump_ladderPushVel "128″ jump_slowdownEnable "1″
jump_spreadAdd "64″ jump_stepSize "18″ koth_autodestroytime
"60″ koth_capturetime "20″ koth_delayPlayer "0″
koth_destroytime "10″ koth_kothmode "0″ koth_spawnDelay "60″
koth_spawntime "0″ loc_forceEnglish "0″ loc_language "0″
loc_translate "1″ loc_warnings "1″ loc_warningsAsErrors "0″
logfile "2″ lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 "1 1 1 1″ lowAmmoWarningNoAmmoColor1 "0.8 0 0
0.8″ lowAmmoWarningNoAmmoColor2 "1 0 0 1″
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 "1 1 0 1″ lowAmmoWarningPulseFreq
"1.7″ lowAmmoWarningPulseMax "1.5″ lowAmmoWarningPulseMin "0″
m_filter "0″ m_forward "0.25″ m_pitch "0.022″ m_side
"0.25″ m_yaw "0.022″ mantle_check_angle "60″
mantle_check_radius "0.1″ mantle_check_range "20″ mantle_debug
"0″ mantle_enable "1″ mantle_view_yawcap "60″ mapname "”
masterPort "20810″ masterServerName
"cod4master.activision.com” monkeytoy "0″ motd "”
msg_dumpEnts "0″ msg_hudelemspew "0″ msg_printEntityNums "0″
name "2ci-” net_ip "localhost” net_lanauthorize "0″
net_noipx "0″ net_noudp "0″ net_port "28960″ net_profile
"0″ net_showprofile "0″ net_socksEnabled "0″
net_socksPassword "” net_socksPort "1080″ net_socksServer "”
net_socksUsername "” nextdemo "” nextmap "”
nightVisionDisableEffects "0″ nightVisionFadeInOutTime "0.1″
nightVisionPowerOnTime "0.3″ onlinegame "1″
overrideNVGModelWithKnife "0″ packetDebug "0″ password "”
perk_bulletPenetrationMultiplier "2″ perk_extraBreath "5″
perk_grenadeDeath "frag_grenade_short_mp” perk_parabolicAngle "180″
perk_parabolicIcon "specialty_parabolic” perk_parabolicRadius
"400″ perk_sprintMultiplier "2″ perk_weapRateMultiplier
"0.75″ perk_weapReloadMultiplier "0.5″
perk_weapSpreadMultiplier "0.65″ player_adsExitDelay "0″
player_backSpeedScale "0.7″ player_breath_fire_delay "0″
player_breath_gasp_lerp "6″ player_breath_gasp_scale "4.5″
player_breath_gasp_time "1″ player_breath_hold_lerp "1″
player_breath_hold_time "4.5″ player_breath_snd_delay "1″
player_breath_snd_lerp "2″ player_burstFireCooldown "0.2″
player_debugHealth "0″ player_dmgtimer_flinchTime "500″
player_dmgtimer_maxTime "750″ player_dmgtimer_minScale "0″
player_dmgtimer_stumbleTime "500″ player_dmgtimer_timePerPoint
"100″ player_footstepsThreshhold "0″
player_lean_rotate_crouch_left "1.25″
player_lean_rotate_crouch_right "1″ player_lean_rotate_left "1.25″
player_lean_rotate_right "1.25″ player_lean_shift_crouch_left
"12.5″ player_lean_shift_crouch_right "13″
player_lean_shift_left "5″ player_lean_shift_right "2.5″
player_meleeChargeFriction "1200″ player_meleeHeight "10″
player_meleeRange "64″ player_meleeWidth "10″
player_move_factor_on_torso "0″ player_moveThreshhold "10″
player_scopeExitOnDamage "0″ player_spectateSpeedScale "1″
player_sprintCameraBob "0.5″ player_sprintForwardMinimum "105″
player_sprintMinTime "1″ player_sprintRechargePause "0″
player_sprintSpeedScale "1.5″ player_sprintStrafeSpeedScale "0.667″
player_sprintTime "4″ player_strafeAnimCosAngle "0.5″
player_strafeSpeedScale "0.8″ player_sustainAmmo "0″
player_turnAnims "0″ player_view_pitch_down "85″
player_view_pitch_up "85″ protocol "1″ r_aaAlpha "dither
(fast)” r_aaSamples "4″ r_altModelLightingUpdate "1″
r_aspectRatio "auto” r_autopriority "0″ r_blur "0″
r_brightness "0″ r_cacheModelLighting "1″
r_cacheSModelLighting "1″ r_clear "dev-only blink”
r_clearColor "0 0 0 0″ r_clearColor2 "0 0 0 0″ r_colorMap
"Unchanged” r_contrast "1″ r_customMode "”
r_debugLineWidth "3″ r_debugShader "none” r_depthPrepass "0″
r_desaturation "1″ r_detail "1″ r_diffuseColorScale "1″
r_displayRefresh "60 Hz” r_distortion "1″ r_dlightLimit "4″
r_dof_bias "0.5″ r_dof_enable "1″ r_dof_farBlur "1.8″
r_dof_farEnd "7000″ r_dof_farStart "1000″ r_dof_nearBlur "6″
r_dof_nearEnd "60″ r_dof_nearStart "10″ r_dof_tweak "0″
r_dof_viewModelEnd "8″ r_dof_viewModelStart "2″ r_drawDecals
"1″ r_drawSun "1″ r_drawWater "1″ r_envMapExponent "5″
r_envMapMaxIntensity "0.5″ r_envMapMinIntensity "0.2″
r_envMapOverride "0″ r_envMapSpecular "1″ r_envMapSunIntensity
"2″ r_fastSkin "0″ r_filmTweakBrightness "0″
r_filmTweakContrast "1.4″ r_filmTweakDarkTint "0.7 0.85 1″
r_filmTweakDesaturation "0.2″ r_filmTweakEnable "0″
r_filmTweakInvert "0″ r_filmTweakLightTint "1.1 1.05 0.85″
r_filmUseTweaks "0″ r_floatz "1″ r_fog "1″ r_forceLod
"none” r_fullbright "0″ r_fullscreen "0″ r_gamma "0.8″
r_glow "1″ r_glow_allowed "1″ r_glow_allowed_script_forced
"0″ r_glowTweakBloomCutoff "0.5″ r_glowTweakBloomDesaturation
"0″ r_glowTweakBloomIntensity0 "1″ r_glowTweakEnable "0″
r_glowTweakRadius0 "5″ r_glowUseTweaks "0″ r_gpuSync
"adaptive” r_highLodDist "-1″ r_ignore "0″
r_ignorehwgamma "0″ r_inGameVideo "1″ r_lightMap "Unchanged”
r_lightTweakAmbient "0.1″ r_lightTweakAmbientColor "1 0 0 1″
r_lightTweakDiffuseFraction "0.5″ r_lightTweakSunColor "0 1 0 1″
r_lightTweakSunDiffuseColor "0 0 1 1″ r_lightTweakSunDirection "0 0
0″ r_lightTweakSunLight "1″ r_loadForRenderer "1″
r_lockPvs "0″ r_lodBiasRigid "0″ r_lodBiasSkinned "0″
r_lodScaleRigid "1″ r_lodScaleSkinned "1″ r_logFile "0″
r_lowestLodDist "-1″ r_lowLodDist "-1″ r_mediumLodDist "-1″
r_mode "1024×768″ r_modelVertColor "1″ r_monitor "0″
r_multiGpu "0″ r_norefresh "0″ r_normal "1″ r_normalMap
"Unchanged” r_outdoor "1″ r_outdoorAwayBias "32″
r_outdoorDownBias "0″ r_outdoorFeather "8″ r_picmip "0″
r_picmip_bump "0″ r_picmip_manual "1″ r_picmip_spec "0″
r_picmip_water "0″ r_polygonOffsetBias "-1″
r_polygonOffsetScale "-1″ r_portalBevels "0.7″
r_portalBevelsOnly "0″ r_portalMinClipArea "0.02″
r_portalMinRecurseDepth "2″ r_portalWalkLimit "0″
r_preloadShaders "0″ r_pretess "1″ r_reflectionProbeGenerate
"0″ r_reflectionProbeGenerateExit "0″
r_reflectionProbeRegenerateAll "0″ r_rendererInUse "Shader model
3.0″ r_rendererPreference "Default” r_resampleScene "1″
r_scaleViewport "1″ r_showFbColorDebug "None”
r_showFloatZDebug "0″ r_showLightGrid "0″
r_showMissingLightGrid "0″ r_showPixelCost "off” r_showPortals
"0″ r_singleCell "0″ r_skinCache "1″ r_skipPvs "0″
r_smc_enable "1″ r_smp_backend "1″ r_smp_worker "1″
r_smp_worker_thread0 "0″ r_smp_worker_thread1 "0″ r_specular
"1″ r_specularColorScale "1″ r_specularMap "Unchanged”
r_spotLightBrightness "14″ r_spotLightEndRadius "196″
r_spotLightEntityShadows "1″ r_spotLightFovInnerFraction "0.7″
r_spotLightShadows "1″ r_spotLightSModelShadows "1″
r_spotLightStartRadius "36″ r_sse_skinning "1″
r_sun_from_dvars "0″ r_sun_fx_position "0 0 0″
r_sunblind_fadein "0.5″ r_sunblind_fadeout "3″
r_sunblind_max_angle "5″ r_sunblind_max_darken "0.75″
r_sunblind_min_angle "30″ r_sunflare_fadein "1″
r_sunflare_fadeout "1″ r_sunflare_max_alpha "1″
r_sunflare_max_angle "2″ r_sunflare_max_size "2500″
r_sunflare_min_angle "45″ r_sunflare_min_size "0″
r_sunflare_shader "sun_flare” r_sunglare_fadein "0.5″
r_sunglare_fadeout "3″ r_sunglare_max_angle "5″
r_sunglare_max_lighten "0.75″ r_sunglare_min_angle "30″
r_sunsprite_shader "sun” r_sunsprite_size "16″
r_texFilterAnisoMax "4″ r_texFilterAnisoMin "16″
r_texFilterDisable "0″ r_texFilterMipBias "0″
r_texFilterMipMode "Unchanged” r_useLayeredMaterials "0″
r_vc_makelog "0″ r_vc_showlog "0″ r_vsync "0″
r_warningRepeatDelay "5″ r_zfar "0″ r_zFeather "1″
r_znear "4″ r_znear_depthhack "0.1″ ragdoll_baselerp_time
"1000″ ragdoll_bullet_force "500″ ragdoll_bullet_upbias "0.5″
ragdoll_debug "0″ ragdoll_dump_anims "0″ ragdoll_enable "1″
ragdoll_explode_force "18000″ ragdoll_explode_upbias "0.8″
ragdoll_fps "20″ ragdoll_jitter_scale "1″
ragdoll_jointlerp_time "3000″ ragdoll_max_life "4500″
ragdoll_max_simulating "16″ ragdoll_rotvel_scale "1″
ragdoll_self_collision_scale "1.2″ rate "25000″
Всего комментариев: 0
Добавлять комментарии могут только зарегистрированные пользователи.
[
Регистрация |
Вход ]
Друзья сайта
Место свободно
Место свободно
Место свободно
Место свободно
Статистика
Зарег. на сайте: Всего: 53
Новых за месяц: 0
Новых за неделю: 0
Новых вчера: 0
Новых сегодня: 0
Из них: Администраторов: 1
Модераторов: 0
Дизайнеров: 0
Файловиков: 0
Журналистов: 0
Проверенных: 0
Друзей: 0
Обычных: 52
А так же:
Счетчики материаллов:
Новостей: 3
Статей: 0
Файлов: 16
Форум: 48/48
Сайтов: 0
Серверов:
Картинок: 47
Коментариев: 8
Онлайн:
Онлайн всего: 1
Гостей: 1
Пользователей: 0